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BottledStorm

175
Posts
2
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1
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A member registered Nov 26, 2025

Recent community posts

first 5 seconds hit a bug, woodcutting exp didnt automatically update and had to click cut wood again for it to update progress bar. lost interest.

this was an EXPERIENCE. so weird... but so fun. we hand cranked to the moon!

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currently bugged for me, after unlocked uncommon symbols, did not get one over 50+ spins. all i get are coins and bells. 50 pulls further in with legendary unlocked, started getting more symbols, but didnt once get a 3 in one of anything but bell and coin. with 2x3 bigger machine.

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Love the game, very enjoyable 40-45 minutes spent hoovering up GoooOoooOoold.

So a few issues came up while playing

1st when I played the mimic chest instead of a mouth opening was instead a chest top 40 degree angling into itself forward, which while comical, probably wasnt the intended appearance. 

2nd the lava texture is replaced with the "dust? incinerated adventurers?" texture until both sides of the river is cleared in chunks.

3rd when using the chutes if you are angling away while putting treasure in the treasures can cover most of the screen and it can look very unpleasant.

(im playing on firefox browser if that matters)

4th I had to buy a mimic to clear single coins hidden within pillars and other objects on the map that I missed on my sweep. might be a good idea to remove the coins/gems under those items.

5th i cleared the entire copper section before moving to the silver section, as i imagine many will. and so i literally never needed to sort gemstones ever. i bought the chute at silver area and then it did it all for me.

6th The relics felt a little underwhelming, I would love it if they had a unique line for each.

None of this should take away from the fact this is an absolute banger.

text is far too small to play, slider can only make it smaller. will try another day

great prototype.

on firefox the game has some serious stuttering/freezing issues, any attempt at scout/harvest leads to the game freezing for a second or two and doing nothing if you move the mouse.

awfully AI for "no generative AI used"

loved it, the upgrade progression was perfect for the size of the game as it is right now. the cats were great too.

The UI needs some rescaling. constantly 50% of the pop up is off the screen

missing full screen, and middle mouse scroll move the page and inside the game. UI doesnt provide enough information. I dont know how much is going in or leaving each spell/Flow

be nice if you could turn off the visual affects.

the game has manual saves for exactly this reason, the same as the multiple warnings about restarting the browser.

keep playing, it unfurls with milestone completion

i just cleared the game twice in like 5 minutes. im guessing by the description that’s not its intended progression, but at the same time, there isn’t anything in the game that would make me come back/idle it for any more than the 5 minutes Ive just played.

AI game without the disclaimer, Dev reply also seems written by AI.

Saying a two button game with no mechanics to speak of as being a proof of concept... doesn’t track. having most of the buttons in this "game" be donations, does though.

poorly optimised AI slop , income stops and starts constantly, easily lets you buy things you cant afford. 

the repeaters randomly decide that they want to fire on the edge of the arc where no enemies are.

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bug report: time in the game is not time in real life. 11-12 seconds in-game for building is about 17-18 seconds in reality. so everything is taking 40% longer than it should.

EDIT: i reached level 10 fort at about the same time as i finished everything else in the game. body clones and exploration are done. another comment says they reached L18 for their fort and still dont have portal. this feels like it needs some balance work. ive got to wait at least half an hour for each fort level at this point and thats with construction research needing almost 300 million runes, and the focus on reducing build time for relics. so ive got about 12 hours? if it needs L20, in which i can do nothing but press the same button every so often. up to this point I was enjoying the game immensely but im honestly not willing to wait that long for even the most imperceptible progress. and thats not counting the above bug making it another 40% longer.

EDIT2: Correction, the hint about building a bigger fort stops at 13, which is a very reasonable point, leaving previous comment for anyone else unsure. the leap to exploration was a bit of an un-explained jump, i only discovered it because i went over every page with a fine tooth comb.

forgot the AI disclaimer?

randomly the constructor will slow to 1/10th speed when it has to climb to a new floor at the very last "square". other than that, enjoyable

have you made sure to regain full hp after defeating bo to have the best chance against the last one

anyone know what to do after the year repeats Qi does not. I'm losing my mind here, dont hint just tell me, ive tried everything i can think of but maxing life nourishing which considering its 10x costs seems unlikely

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please read all my comments and edits in a  positive note, I wouldn’t write this much for a game i didn’t like. If we are talking about martial will, maybe moving it to a separate tab or expansion (or add it to techniques)  where after you unlock it, it has like lvl10 - ??? level 25 - ??? level 50 - ??? so we know where the goalpost is. I try not to offer suggestions about game features because its YOUR game, so please disregard for any reason.

EDIT: in the shop i can see several gold cost items from the start of the game, i recently spent a life accumulating the gold needed to buy them and i was unable to purchase them, I think i shouldnt be able to see them at this point?

EDIT2: i love the text transitions when you gain an actual cultivation method, although 120 years of practice and not even a single breath of Qi.... my talent is astounding in its lack.

EDIT3: the longevity technique that requires 0.01 Qi, if you reincarnate while doing it the character defaults to farming (since it doesn’t have any Qi), a suggestion would be to default to cultivation instead.

EDIT4: so ive reached martial will 35, reached 100 in tempering meridians and gained all 10 inheritances. I have no idea what to do now but wait and spend time extending my life to hopefully maybe reach 1 Qi. and yet i still only have sucker punch, am i missing something?

EDIT5: familiarity in everything but sect trial at 25, martial will at 60+ got Qi to 1 did nothing.... am i just meant to grind longevity when it costs 10-15x more per level for 100 levels?

one thing im unsure about, is it ever worth continuing a work after you have unlocked the "next" one? little obsessive so currently im getting them each to 101 before moving onto the next one just incase there is some benefit.

your body condition at a certain age (30ish at the start) also starts decaying and that reduces your body too.

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Completely separate from any commentary that has already been said by other people multiple times, but i find it hilarious that it takes about 80 years for the guy to learn enough farming to go from just furrowing the dirt, to also placing seeds properly.  Poor guy.

EDIT: suggestion to cap the amount of martial will you can get from any specific enemy. if i buy the 90c knife before i decline too hard i can farm thousands of martial will in a single run, cant imagine 1 shotting some pickpockets would really teach you that much

EDIT2: just acquired sucker punch, its use is both active AND unaffected by time speed up? so you can sucker punch once every decade or so, if your fighting fast

EDIT3: please please please, give me decimals for body. seeing 1 when i have 1.5 at the start is giving me a brain spawn. (or later 2.5 + sucker punch bonus)

EDIT4: being able to turn off  two pickpockets after revealing a certain amount of enemies/familiarity would be nice.

EDIT5: I love the "hiring yard" quest (and the little flavour text conversations), but i do feel like there needs to be a time limit on it. as it is now i can technically get hired 20 years after they post the job listing... or even later.

EDIT6: the work task in lower yard is shower as lower sect instead of lower yard/lower stable. while equipment says it is lower yard.

EDIT7: the curve of the game between escort work and hunter work needs a little adjustment. because you dont have anything that needs money i reached hunter without going above level 25 of the first level of escort missions, and fast enough that i still havent completed the stonewall body method, and already gained trail hardened step, i havent really been pushing for "fast" progress.

entire game was a state of slowly diminishing returns, words cost increased faster than i could earn money, ended when i could only draw three and got  "EUI" and thats with 2 levels in balancing consonants and vowels. each draw was costing 15, and i see no way to earn money without using letters.

so the only thing I'm still confused about is the "wage coming in", if my wage comes in at the end of the month, what is the money I'm constantly earning?

I'm glad I was able to help, this game is simple but it had me entirely engrossed.

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so there seems to be some bugs at the time of paying the minimum. a couple of times i GAINED almost what the minimum was as just free money. and when i pay the minimum it doesnt take the full amount, i was meant to pay 1.4 mil and had 1.6, but was left with 800k after the payment.EDIT: it seems like it was seperately counting my passive income, and the income i received as seperate things, and only took or gave the difference. ( so if i had 1 million but it calculated i would be short 400k it would only take 400k)

The credit check reducing interest function never actually mattered, the debt was paid off before i could get my credit score high enough; also im not entirely sure what the "sell your car" "sublet your apartment" actually DID.

Still enjoyed it, just left a little confused.

enjoyed the game. strong thumbs up, looking forward to new content

5/10 at best. 

absolutely brutally slow and not a great UX.

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Great game absolutely let down by the magnet collection system. 
if i were to make a suggestion, reduce the amount the gems swing back and forth by like 20-30% as just a baseline buff.
then add it either as base or an upgrade to "automatically digest all gems still in the field if you win the map"

9/10 down to 6.5/10

on firefox, for some reason the new game button does not work. load, settings and credits work though. entering/exiting full screen doesnt effect it. ill try again another day. 

New comment after playing and completing the current clan members.
The "increased brush size" upgrade for knowledge is just a flat mild negative. farming knowledge is not effected by how much of the ink you are spreading, but instead by the skill, and how long you spend doing it. Increasing the brush size currently provides no benefit and a very teeny downside by completing each talisman faster. also "cousing" is actually spelt cousin.

looking forward to new updates to play it some more. 
i really like the upgrades that let you farm a small amount of another resource too. feels very rewarding.

The combination system seems not to always work, i tried to combine 3 tier 1 stealth imps and it didnt work, and the same happened when i tried to get a second turtle goblin, they wouldnt combine. other than that, fun game!

Bug reports: full screen doesnt expand the game for me on firefox
When two raindrops hit the cup/bowl/bucket only one counts.
it can take more than one click to access the shop, and in non fullscreen mode submission covers part of the shop/weather/upgrades tab buttons.
after buying more rain per raindrop there is now a thin black line in the background of clouds moving.
in the"shop" tab, the upgrade it took half covers the shop/upgrade/weather tabs.
after buying rain amplifier the actual amount of rain per drop i get seems to have gone down rather than up (bought first upgrade at steel basin)

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of course, i haven't had time to play too much so haven't beaten him yet. but im looking forward to the greedy uncle, the jealous brother, the disappointed father and the overbearing patriarch :D and then of course, the families supreme elder! all throwing themselves at you one at a time for maximum aura farming. potentially having the death animation as a face getting slapped would be funny but maybe a bit TOO satirical for the game
EDIT2: oh damn, came back for another round and realised it didnt save my progress. definitely a suggestion for improvement :P