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Bitwise Gaming

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A member registered 43 days ago · View creator page →

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Thanks for the feedback, im going to make some changes for sure. I started this in 2d and didnt like how it was working so switched in the middle, ran out of time :)

Game play and innovation was top notch here.

I liked how you had the level fly in!

I like your sound track, but there was no puzzle to solve you just click them in order and that was it (at least in the first few levels). Maybe add branching paths that don't make it to the end, some mirrors that can't rotate all the way, mirrors that don't line up, etc.

Nice implementation overall! I noticed the same thing about the long decimal on the score page. 

Nice job, the map is well done and the decorations are on theme and it looks pretty great!

Biggest feedback: No consequences for messing up makes it feel a bit like a demo rather than a game.

Nice job with the game - I like the 3d space flight and graphics.

The controls are difficult at least on keyboard / mouse (I tried both wasd and dragging and neither was great for me)

Spinning for a speed boost + bonus points is a nice touch, however, it makes it almost impossible to make the next ring.

Nice job, the one nit I'd share is that you introduce minding the tail right at the start, but in the first couple levels I didn't see it come up at all (also it kind of conflicts with growing the snake by eating the pellets) 

there were a variety of things off the main path - I didn't intentionally hit any of them, as they looked like hazards, maybe add hazards in the path so there is a reason to diverge or don't have the specific boxes you are supposed to hit that map the whole path through

Having a speed boost on perfect is kind of evil when missing your timing ends the run.

Do multiple perfects chain the speed boost - it felt like it kept getting faster.

Nice game overall!

Couple minor nits: 
- The audio defaulted to pretty loud 
- The jumping often put me in the light when I didn't expect it - a little more precise control on the jump would be nice

I didn't rate it because I couldn't really play in the browser (game was cut off).

I tried getting it to start with enter & a since I saw those in the screenshot but they didn't do anything.

It's an interesting take on the theme - you make it mysterious for sure.
1. You call out the endings that are undiscovered, maybe make it explicit so you know how many you are going for.
2. when you take your hand off the glass it seems to get stuck there anyway
3. you can't really do anything else once you take your hand off the glass - might be interesting to allow them to hide in another shadow near by.

Thanks for the feedback - I'll look at the reel tension.

Thanks for the feedback, I'll adjust things!

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Hey, as others have said the game loop was fun.

I played it once as a wizard and a couple times as a fighter - the wizard is a lot better, especially if you can stack the split shot one you just do so much more damage. 

I'm not sure if the fighter has a split shot style upgrade, I'm pretty sure it just made the wave longer. I found it very hard to beat any bosses you took too much damage in close and didn't do enough damage. The wizard just nukes them. 

The other feedback I have is around the day/night cycle - and the shop placement.
* Time is short, most of the time (on the last boss of a zone it ends as soon as you kill the boss) - this kind of led to weird behavior, I was intentionally not killing the boss to get more xp.


* only having a central shop means you have to work around the center if you want to be able to come back for keys, curse removal, spending gold - you get weird behavior here too - couple options you can have the map loop around so if you go far enough one way it just brings you back; you can have other shops out there to discover, or if the working outward from the center is the behavior you want to drive that's fine.


* you only have 30 seconds at night so if the boss isn't immediately obvious you can easily run out of time to beat them.

Game froze here when I defeated the boss: 

thanks! I'm going to add more levels I'll see if I can do a straight up paper delivery theme for some :D

1) I'm super glad you had fun, it's a nice game overall.

2) Clicking on a time limit isn't my idea of fun - I didn't break out the auto-clicker but definitely is tempting.

3) The gravediggers should auto come out, the first night it didn't come out until almost the end as I didn't click on the thing (sure - I probably should have read the instructions better)

4) The sound was a great fit.

I'm not sure if it was intended or not but the transition from day to night, you only had candy but there was a cryptid so you couldn't give them the thing they needed.

Maybe that was the prompt to read the journal, but it was confusing.

Little too easy to detect the cryptids - maybe make the parent's random, don't have the exact script being consistent across all 3 prompts for a given cryptid, etc.

I appreciated that you got less clues as the night went on, but by then you mostly didn't need it

Truck looks great and the music was good for this type of game; sound effects when the truck moves (tires squeeling, engine revving, etc) would have been great. 

A bigger city to explore and less dead-ends would have been made it more engauging.

Does the moon mean anything? it might be interesting if the moon was going to eat you.

It didn't seem like you could lose?

Nice start to a game though!

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I'll take a look for sure - I just have to do my 5 assigned first :)

Thanks for the feedback!

Have to be near the water at night to fish

Thanks for the feedback, I'll adjust the cast versus night trigger.

email sent (on 10/12), added you on steam!

Thanks!

This is pretty fun! nice job!

Thanks!

Thanks for the feedback!

Thanks for the feedback!

Thanks! It was fun to build!!

thanks, I had fun building it and kind of kept adding things as I went :D

Thanks!

it's pretty fun, I definitely played it longer than some of the others I tried out, I'm not sure what you should do about the start - I saw your point below, but I agree it's too easy, and then at least the green guy (maybe the others are better). 1. during evolutions it's unclear what the different colored panels mean. 2. you should be able to see what evolutions you have somewhere 3. the evolutions are maybe too vague - slowing field is clear enough, healing is clear, but don't know what a lot of the others actually do.

So cool!

Fun & unique! 

Pretty fun, good idea! The controls are a little annoying and it's unclear what drives the number of stars you are getting.