The progress update devlogs are usually the best way to gauge this, and another will be out at the end of this month (every 3 months roughly). To review I have to:
-Finish scene art
-Write up the scenes and get them set up in game with timing/music/sfx etc
-Internally bugtest
-Release to supporters for a "closed beta"
-Release generally
Of all this, the art is the big one by far. This current cycle hasn't been as productive as I'd like, as I've had a lot of unavoidable distractions and some bad luck with health issues. However, the rat art is now done (including possibly the most complex piece I've ever done), and I hope to have at least one of the wolf pieces done by end of month. If this ends up being the case, that will leave:
-1 wolf piece
-2.5 pieces for the final boss defeat
-.5 of other misc small stuff
-Title screen
(keep in mind the big ones here have many variations)
So 5 total. Generally I estimate about 2 weeks per piece, so we'd be looking at about 2.5 months to finish the art.
Writeup is hard to say: I have been estimating this at about two weeks, but there's a LOT of scenes to cover, so it may drag on longer. Same with the internal bugtest, although I THINK the external/closed beta will stay the same at two weeks. So let's be a little pessimistic:
-2.5 months art
-1 month writeup
-.5 month internal bugtest
-.5 month closed beta
So at the MOST optimistic, if we assumed half a month for the writeup, we'd be looking at 3.5 months to beta, 4 months to public release (counting from the end of November). Realistically, probably more like 5 or 6. So maybe, MAYBE, end of April for public release.
And yes, I know, this is a slip yet again.The scene art is the most difficult, unpredictable and time-consuming part of the process, and unfortunately it has to be done last. Also unfortunately, I'm one person working in...less than ideal circumstances. General planning, mapping, programming, tilework etc are all things I can kind of stumble through even if I'm not doing well, but art requires me to be at least 80%, and unfortunately that's been hard to maintain recently.
But this is always on my mind. Despite appearances, I am not fucking around. This game is important to me, even more so than it is to the fans, and as pathetic as it is, this is the best I can do currently. All I can do is keep going, keep locking things in, and be as transparent as I can. And promise that I'm not wasting time on constant re-writes, on constantly fiddling with unimportant details etc. None of that. It's good enough, and then I move on. It really is just the art that drags it down. If I was a "good" artist I could crank through these pieces in 3 days a piece. But I'm not, so it takes a while.
I made the choice going into this game to go as ambitious as was reasonably possible, and while I think that was ultimately the right choice, wow has it been a ride. If I had stuck with the scale of GT, the art would already be done. GT had seven scene CG on initial release counting the title screen; 3 already has eight completed, and I still have another FIVE to do. Game big. Game very big.
But we'll get there. Boars are done. Rats are done. Wolves are underway. Then it's just boss and some odds and ends, and the hard part will be over.
But I am sorry, and I'll probably repeat that in the official update: sorry and grateful people have stuck by me so long despite the bloated and unpredictable dev cycle on this thing. I was just checking back on dev update from July of '25, and back then I was saying March or April too. Of 2026. Ouch. But, back then I was deep in the guts of the game proper, mapping and scripting and such, wondering if I would ever see the end of it, and wondering if I would ever even be able to release the game due to the censorship nonsense going on then. Well, the censorship wave came and went, and the game proper DID get done (it just doesn't have any scenes in it yet)! The art will get done too. Just gotta keep working my way through.

