b_turtle
Creator of
Recent community posts
I just finished a run. I love it! Awesome game. Great art and sound, I know it's generated, but you led the decision making and it's all really awesome. I didn't encounter any bugs. My only complaint is that I don't understand what everything does yet. The heat, ice, hacking, etc. I would like to see more detailed explanations of what everything does. I'm just kinda guessing my way through it right now. But I like it. I like the combination of deck building and random story options.
This looks amazing. I'm glad you were honest about AI and I think that's fine. Maybe you are like me "I want to pay artists, but simply don't have the money", so it's not like you are a MEGA CORP firing people to replace with robots right? lol. It's totally fine and ethical. I don't have money, I lost my job, but I'm downloading it now and will give you a review and any feedback I might have. I already like what I see.
Just gave this a quick play. Not sure if you're looking for feedback, but I just wanted to say I really like the interface, the design, the colors. It looks great. The gameplay, I wasn't sure what I was supposed to do at first, kinda reminds me of an old Facebook game 'Mafia' which was turn based simulation like this. I was addicted to that for a while. I only had two pieces of advice which I think might really help in this case:
1 - The interface looks great, but it doesn't tell me what to do. You can make tooltips when you click or hover on each button and label that explain what everything does. You could also have a general (?) 'HELP' or 'HOW TO PLAY' with brief instructions. "Click things to do actions. Each actions costs time and sometimes money. Do things to stay alive and build your character and gain some adventure"
2 - The music changing for every scene was a bit too much. I think you can keep 1 song playing and just change the "ambient sound".
That's all. Nothing critical. Hopefully that's useful and not annoying to hear :) I think it's interesting and I want to play again when I have more time.
Gridmax is in Early Access but very much playable now. It is a survival and building game with some colony and management features. Coded in C++ with SDL2 library so it runs pretty fast and can do a lot of fancy stuff :) The most interesting feature is the ORDERS system. After you get settled in with survival you can summon gridlings to help you continue building and mining. You can establish jobs such as "Gather 5 wood", "Make 5 Doors", "Build Doors here and here", and they will all get to work until the job queue is complete.





