I decided to try MH for the first time in quite a while in the hopes that the games most glaring issue had been resolved, but unfortunately not.
Throughout the game you are presented with "choices" that aren't actually choices, the entire plot is an inescapable linear rail:
- Want to not take the deed... to bad you are taking it anyway
- Not mentioning the gorgeous gryphon's lack of clothes because you either don't care or want to encourage that level of dress. Oh well the MC is more interested in getting on his knees and begging for the prudish dragons forgiveness.
- Want to not be emotionally blackmailed/emotionally blackmailed into putting something dangerous on your arm... awww too bad so sad that button doesn't actually do anything except waste your time.
There are many such examples and I really wish this game would make it's mind up on what it wants to be. Does it want to be a set linear story or does it want to a be a game in which the player actually has some urgency and not just an illusion.

