Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

and / or / however

267
Posts
3
Topics
5,284
Followers
39
Following
A member registered Apr 09, 2017 · View creator page →

Creator of

Recent community posts

Yeah, this was pretty solid work. The writing felt well paced and wasn't painfully dulled out like so many other VNs. I liked Momo and thought she was a neat character. I hope you keep working on projects.

Danke, and yeah, despite the best efforts of the world around me, I have no plans on stopping anytime soon.

As for the unconventional design, it was partially motivated out of wanting a way to design scenes without having to build a whole editor. It was very easy to make everything click-to-drag. I left it in cause I liked the texture it provided (and we are kinda obsessed with point-and-click and drag-around mechanics. Easily our favorite thing to have in a game).

I am done with developing for Android, please see the following:

https://www.sheeeeeeeep.art/i-am-done-with-android-forever.html

Extremely flattered by your comment. This was a bit of an experiment in presentation for me. Some decisions were dev tools that I decided to leave in for someone to find (such as all object being movable). I happy you found them cause I realized after posting I completely forgot to explain the controls.

Danke, and yeah, I'm very happy I found a way to cap this off without giving into my despair when I started this project.

Thank you! And, I'm doing much better these days.

This project was a distillation of my life, my struggle trying to resolve the absurdity of making things in this upside-down world, and my feelings as my field and communities turned to slop. Also, a lot of it is projecting my trauma from my short lived software development career in 2022. 

I got chewed up pretty badly by a hellish start up as my first job (a start up that would close down a few years after I left). It left me out of work for years. I struggled to find a job with a huge gap in my resume. AI was just starting to take off and make searching for work feel impossible.

My career lasted merely 11 months. I never got something long and storied to reflected on. Just fizzling out with a whimper. The hardest part of this was abandoning a years long project (Chitinous Carnival) cause I just couldn't keep pushing it forwards. I was running out of money and needed a steady job instead of something that could vanish any second.

I eventually found that new job in a new field, but it was rough. This project was started after I implode pretty badly. It was a whirl wind of just everything hitting me all at once. 

The first parts of this game I wrote out was The Boss's final interaction with you. I was very much in a bad place. Just raw unfiltered anger and wanting to capture the blood thirsty mindset I saw coming from the world of AI.

The happy ending was something that came after shelving this projects for several months. It was nice coming back to it with fresh eyes (and also months of therapy). It was rather satisfying ending this whole piece with "they got what they wanted. they'll get what they get". It's been my feelings as I watch the industry cannibalize itself: they got what the wanted (cheep labor), they'll get what they get (even more broken and unmaintainable code, burn out, skill lose, etc. etc).

But, I'll still be here. Despite the best efforts of many people, I'll still be coding things for myself, for the fun of interacting with a computer, for the arts and crafts. And when it's all ashes, I'll be here to press it into a pencil for my next bit of art.

Really nice game, I adore the flashlight mechanic and the small interactive scenes. Gives me some ideas on how I could do some similar stuff in the future.

I also really liked the sense of rushing to do the process of elimination as the monster seemingly gets more aggressive about stalking you.

This should be tagged with AI assisted code then. Rather annoyed about having bought, supported this, and recommended this to friends.

God is clearly impotent, ignorant, or doesn't exist.

I'm glad to hear that! I won't lie, so many things I make have the ulterior motive of "I sure hope this inspire someone else to do something similar or build off it".

I liked this, lots of interesting characters in such a short space. A story with only tragic ends. Well, maybe not ending #2. The Bastard was definitely one of my favorite scenes along side the wood box.

I always like that you aren't afraid to the player simply be lost (navigational) in your games.

Thank you for going through all the effort to leave such kind words! I definitely want to keep working with feral content. Some point I need to actually refine my sit to host anor mirror my games.

Danke! I've found my love of making games has returned after getting pretty burntout under CC. So, that's been nice.

Works of inspiration in no particular order:

Tho, the final idea came to me while on a walk. I believe it started from the idea of "what if the whole level was controlled by an uncaring cellular automaton that you had to pray to for passage"?

Interesting, what warning is it giving? I've never had issues with my projects in the past. Tho, given this one's them I wouldn't be surprise if people are falsely reporting it.

Danke! I am quiet happy with how this came together. Feels like I finally channeled some of that "weird / unusual" game energy I've always found inspiring. I think the thing I'm the happiest with is having the whole world just be left to the whims of a cellular automata.

Danke, and yeah, I'm rather happy with I managed to characterize the angel. I spent about a day or so iterating the dialogue for him.

It's down right a good time tbh

That's valid. I did also go back and write Bethany to be even more obsessive and unnerving. Specifically the line about dating guys that looked like Rubin.

This is a real good Sokoban. Only thing I wish was that the Camera mechanic had some more chances to shine before the end. I took me a moment to realize that I could actually walk off screen. I coincidentally hit a wall and assumed the field-of-view was a solid wall.

That was an incredible experience. I won't lie, I was immediately filled with dread the moment the angel vanished. Being alone in a dying universe didn't really set in until she was finally freed.

(Also, we are definitely bookmarking all the creative commons music for our own little projects)

I like the little gitch that happens each time the screen rotates, as if the rending process can't keep up with the screen refresh.

Catjam 2026 community · Created a new topic MOLD
(1 edit)

Figured I'd crosspost my work on MOLD here too. I originally made MOLD for the langdev gamejam. I have a whole set of devlogs about it on my DecAdv. Basically a little ASCII grid-based game making tool that utilized a catlang under the hood. I have recently been tying up some loose ends around allowing longer scripts to be edited: https://social.nouveau.community/@andnull/116732615234943163

That was the plan for when I got off work. Was milling through projects (then got pissed off cause of ant-bot pow walls killing my phone, oop). Onion is one and I want to make a blank template for Mirth.

Unfortunately no support for getting resized on desktop. The web build supports it incidentally since the canvas element is scaled like a plain image. I could probably had fullscreen (later, work week + jam plans)

Danke! It's very rare. Anything feral-sub is. And each time I get kicked in the face by Itch I am reminded why, but I countinue regardless.

🩵

Danke! And also say about wanting more. I wanted to keep this short and sweet, but like all sweets it leaves you with cravings.

And yeah, I had a lot of fun writing Bethany. I really started to lean into her personality as I went through revisions.

excellent! and thanks for the heads up on that. Web builds are always so finicky.

Danke, and I feel like she might have a go :3 (Tho, no plans for a follow up. Need to let the creative juices rest). Also, danke! It was a delight to make.

I think the CSS is fixed? It should shrink to fit vertically now.

hmmm, it may be getting cut off screen then... I'll have to copy the CSS I use for my other project to get the scaling to happen correctly, then.

Danke! This was the first time in a while I have done such an animagion-heavy VN project. So, it's nice to hear how much you enjoyed it 🩵

It's only captioned, I don't have VA nor a VA budget 😔 

Originally, I wanted 5 games in the my collection. But sadly Dog Sitting as well as My Body Is a Garden proved to eat up to much time. So Milking and had gotten cut 😔🤝

I like the presentation for this. It made the whole CYOA aspect of this extremely engaging.

(1 edit)

Imma have to go back and catch up on the Rubber Wizard series. However this stood on it's own quiet well. Wish I could have smooth the big isopods, tho,,,

The sound track by Fluffy is a bop.

I was not prepared for that final paragraph of the opening. If I had been drinking I would have definitely did a spit take. The character writing was pretty solid and there was little moments that got me chuckle (or wince at how painfully real they were. That "I heard she did something problematic", had to close my eyes for a second there. Really how it be). I rather like that the golfing aspect was made casual rather than punishing. I did think level 8 represented a very sharp spike in difficulty having to pull off a little rebound shot.

I look forward to the world being able to enjoy kegel golf in peace and harmony. RIP moon tho...

First pass, I was completely distracted with the UI. But on second pass I could engage with the story and oof, ouch. I don't think I have any notes aside from it being well written and I could feel the pain of Al. I like the presentation for the personalities.

The outside world being present through a webcam window definitely captures that feeling of disassociation accurately.

That was an intense experience. I got rather invested into the narrative being set up. The emotional tension coming from the mech was really felt. Especially when the character was being punished for failure to preform. Look forward to seeing it all fleshed out.