Such a promising game. It has a great base and a lot of cool mechanics, though it does need a lot of polish and balancing. I played for a couple of rounds.
Movement: The foundation is great, but it feels a bit sluggish right now. The character feels very heavy and slides a bit too much for a top-down perspective, which usually benefits from snappier, more precise movement.
Inventory: The UI could use some usability tweaks. Having to shift-click every item is a bit tedious, making them draggable would be much smoother. Also, once my inventory was full, shift-clicking stopped working entirely and I had to drop weapons to swap them.
Combat & Weapons: The weapon variety is good, and the ammo-based weapons feel very appropriate. However, the default bow completely outshines the other starting weapons because of its range. Melee weapons are at a huge disadvantage since most enemies are ranged, and I also couldn't get the wand to work at all.
Health & Balance: The passive health regeneration makes the game very cheesable right now. It would add a lot more tension if health was restored via pickups, killing enemies, or clearing rooms instead. Also, taking damage could use more visual feedback, along with a slightly longer grace period between consecutive hits.
Dungeons & Environment: The dungeon generation is very good, but the overall size might need some tweaking. I found the keys but couldn't figure out where to use them, and unfortunately, the game crashed before I could explore fully. I did however love the interactive elements like flipping tables for cover, though definitely add more types of interactables.
Overall, this is a really solid foundation. GJ






