This is so cool! The effect worked instantly for me, which I was kind of surprised by.
4thvar
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I loved the feel of this game. The music and art were perfectly in sync, and I really appreciated the aesthetic of a classical text game, which I think often gets lost in new engines.
The one thing that brought me out of it a little was the initial dissonance in answering most of the questions right during the first section and then being told that Freddie has bad grades - just an element that might be set up a little.
Thank you so much for playing!
I'm glad you got multiple playthroughs out of it - I wasn't sure whether the other branches would be interesting enough for it.
For the abrupt end of the OM's and YO's story, that's a great catch - I'll see if I can set an automatic look command so the room description pops back up.
Would it help readability if there was a line break between each paragraph?
You have a great flair for characterization and pacing! This is def an interesting premise - although I was sad to see it hasn't gotten as far as amnesia yet. The one thing I would suggest is pushing a little more towards the interactive fiction elements, since some of the passages can get a little disconnected from that conceit without options interrupting them - even if those options don't change the story at all.
Loved playing this! A really creative and frustrating platformer that made me really think about the control scheme. The one thing I would note is that the virus voice was a bit hard to understand. Not that it effects gameplay, but a fully voiced game is rare, so it's nice when you can appreciate it fully.

