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1ButtonWonder

308
Posts
18
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37
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3
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A member registered May 01, 2023 · View creator page →

Creator of

Recent community posts

I liked the shooting the most, simple game but well polished, if you created all the assets it's amazing, the shooting part rapidly turned chaotic with many enemies, maybe a slower build up would be better, or maybe i'm just bad at games :D the parallax stars where well made and the game felt as a whole, good job! :)

I love tower defense games and yours was executed very well, it fits the theme really good too, the art was okay, i didn't like the screaming sound of the uninvited guests, but you had an original take on both the theme and the tower defense genre, i think a speed up button would be a nice addition.

Good job!

Hello,

The graphics are amazing and fit very well together, the sound effects and music were good, the intro screen felt almost professional in terms of art, I also liked the intro story and animations, you did very well, for the gameplay I wasn't too sure if it was me being bad, but I couldn't reach any checkpoint, so I had to start at the beginning every time, I also liked that it moved itself, I only had to worry about the jumps and hooks, very good entry! :)

Hello,

I love the style of the game, the genre isn't really for me as I got stuck early on, the music and sound effects were good too, the intro story was nice, it seems very polished, I wish I've gotten further but due to my keyboard layout i was unable to use wasd and had to use the arrow keys, good job to both of you!

Hello,

The game idea fits the theme really well, the ominous music was really good, I didn't like the sound effects too much but they were okay, I finished the first 2 levels but got stuck opening a chest in the 3th level, really good entry, well done!

I poked the dragon ;)

Hello, this reminds me of the olde click and point games I used to play as a kid, Monkey Island, Full Throttle, the mechanics worked fine, the art and music were okay, some sound effects, like the water dispenser was kinda loud, overall very good job, i enjoyed it :)

Thanks for playing, and the feedback :)

Excellent entry, it's a simple game mechanic but it felt fun, the art and music was great, you even had story elements, I did the first 2 difficulties, maybe adding a leaderboard would be nice, that keeps a timer or something.

Good job!

Thanks for your feedback, I definately need to make more work of the "how to play" part, sadly i ran out of time :)

Hello,

The goal of the game is to survive 10 battles, The game was meant to be simple so it's all about "building" a team and watching it fight automatically :) thanks for your feedback!

Hello

I didn't implement a theme, I just wanted to make something, sadly the scope was too big for the 5 days I had, thanks for your feedback! :)

Hello,

thanks for the feedback, I ran out of time to do all the stuff I want, but still wanted to release it to the gamejam.

Thanks for sharing this exploit.

It should be fixed.

Have fun!

Hello again,

I've implemented most of the fixes, I hope they work.

Thanks again for your feedback, it means a lot!

Hello,

Thanks for your feedback!

I know about most bugs and i'm planning to fix them, it might take a week or so to get a stable version, pathfinding in particular needs to be better as it causes all issues you stated with miners & knights not attacking, I will try to fix the MMR bug as soon as possible, MMR and leaderboard where implemented at the last point and doesn't seem to work well.

I've experienced losing a part of my castle too while developing but have yet to track down that bug, I hope I can fix it soon.

Adding some extra hitpoints to dirt and wood blocks is easy and will be implemented soon.

I'm glad you had some fun with it and will try to fix most bugs soon, some might be tricky to find :)

Thanks for your comment! I used the leaderboard provided by unity gaming services.

Hello Lucia,

Yes you can breed dragons half the size and up to double size now, if you for example want a small dragon keep breeding small dragons together, same for big dragons, also there's a 1/16 chance it'll turn out shiny too :)

Have fun!

This seems to be nice, but I can't move at all, maybe it's my keyboard layout, can you explain what the controls are, so I can give a fair rating? 

Thanks! :)

This is more my kind of game, I like the concept a lot, it would be nice to show tooltips during the race, e.g. to inspect opponents items, I got beat by the Gas Guzzler I think, a leaderboard would fit nice too, as for the graphics, they are kinda minimal but I like the color choices and style, the sounds were okay but there seems to be no music, overall a great entry.

your end life plan seems nice, async multiplayer would be good for this kinda game.

Good job!

I enjoyed it, I would however change the controls so you can shoot with mouse buttons instead of going forward, the graphics were nice, the background could use a little more detail, maybe like flying over a cyberpunk city or something, the sound effects were okay, I didn't hear any music though, overall you did well! gj :)

I can't say much about this, it was in my queue to rate but I don't speak spanish, the intro was nice.

I liked it, The 1 bit color palette was good, the controls were good, some sound effects and musics would be nice, there was also little incentive to move left or right, maybe add in some hazards you need to avoid while slaying birds :)

Good job!

I liked this game, it was simple but fun, I like the fact I just can play it with 1 button, I didn't make it into the leaderboards sadly enough, the graphics are fine, the sound effects were nice, I'm not sure about the music, maybe some croud cheering sound effect would be nice to have if you score a goal.

Well done!

It's a fun game, I was way too slow to get into the leaderboards though, the character controller was very smooth, I have no working controller atm but I think it'll play even better on a controller. I also liked the graphic design. the theme is well implemented and I like that you have a menu and a tutorial.

Good job!

Thanks, I appreciate it :)

Whoa, didn't realize players would get that much points :) gj!

Thanks, glad you liked it :)

Thanks for the feedback and playing my game. That are some real high-scores from you both :)

Thanks, that means a lot! :)

Glad you like it :)

Thanks for playing :)

Thanks, that means a lot to me!

Thanks for your feedback, I'm glad you like it :)

Hello, I did the update :)

/__site/1buttonwonder.itch.io/chain-walkers/devlog/1541965/post-jam-update

Hello,

Your idea to display a warning for attacking goblins is now implemented!

Thanks for your feedback!

Good news!

I'm working on updates to release after the gamejam.

Your idea of the walker knocking down trees is in the version I'll release after the gamejam.

It is called the "Mauler" and can only be installed on the initial "first" walker.

It automatically damages trees and rocks every 1 second, it takes 3 seconds to clear an object, each second the walker is stuck it'll still receive damage though, even with "Mauler" installed.

Thanks for the idea!

I'm working on updates to release after the game jam, and your "Turret" idea is already implemented in a local version, I need to tune the monsters now cause it's kinda unbalanced, thanks for the idea :) 

(2 edits)

Thanks for your feedbakc!

I know the leaderboard is a bit weird but I had no time left to make it more "correct", in theory, for getting the highest score you want to mine the diamond later on, I will change it in the future

Glad you like it,

[EDIT] Thanks for donating to the composer, I don't know him personally but I really love his soundtracks. The walker is made with inverse kinematics, it's a "formula" that calculates how a bone/arm/leg should move to reach a target point.

Thanks!

Thanks for playing my game!

I had lots of spare time and a good idea of what I wanted as a concept. as usual the scope was too big and had to leave some planned stuff out.