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I'm running it on Chrome with macOS 26.6.2 (M4 Mac Mini), and I haven't tried the downloadable build yet. For the performance, I noticed the lag happens a bit whenever I'm facing a large field of flowers, while facing the sand feels much smoother.

For the UI, the overall quality of the game is already pushed to a really high standard, so the UI just felt a bit stiff in comparison. Not sure if it's intentional, but clicking buttons and opening/closing menus lack a bit of juice and snappy feedback. Also, in-game HUD elements like the Boost bar in the bottom-left feel a little rough and don't quite match the polish of the rest of the game—making the HUD layout a bit cleaner and more cohesive would really elevate it. Hope this helps! 

Excellent feedback, thank you very much! I have that exact Mac mini in the office so I will try and repro today. Sounds like the game is GPU bound for some reason. Any chance I could get Chrome version too? The executable shouldn’t have this issue, it’s just the WebGPU graphics api in Unity is a bit experimental still. 

Totally agree with the UI as well. I was trying to go for something minimalist, but feels a bit placeholdery for sure.

Of course! My Chrome version is 157.0.8103.61 (Official Build) (arm64). Best of luck with the jam and the future development—I'm really looking forward to playing the full release when it comes out!