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Great AVN, great potential. Just please speed up the development cycle or I fear it will die without reaching it's potential. Momentum is important.

I totally get where you're coming from, and I felt the same way at first. However, it helps to remember this is a solo project. Before Chapter 4 was released for free on itch.io, the dev was only working on it part-time which is standard for most debut AVNs. Now that Chapter 4 is out, the timeline should settle into a more typical 6 - 8 month update cycle.

Now you can argue for games like Once in a Lifetime, which finished in under two years, but that's a rare exception. Early Patreon success let the dev go full-time with a strict 2-month schedule, which most solo devs with day jobs simply can't match.

(+2)

Thanks! Quicker releases means reduced quality, though. I'll see how long it takes to develop 0.5 now that I'm working full time on it.

Please don't die

Insane statement 😭

Of course. You understand. Things in life have optimal timings. I encourage you to refer to the 'graph of the business life cycles stages' as this equates to how to optimise timing for development, marketing, and launching of anything as people operate by these unconscious cycles, and optimising for that even with a lower quality product would massively increase consumer satisfaction, market interest, and subscriptions.