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(+1)

Some nice core gameplay there, but to me personally it feels that sometimes less is more - I'd rather go find a rare fruit on a faraway tree and get a directed journey to get there and return back overcoming some obstacles, than doing a 100 chore side quests of picking abundant items around. Anyways, that is really subjective, and I can see audience for the game as it is.

Also was a bit confused on how to send my second potion back, as I didn't connect that each book is a separate quest and not a general delivery point - to me this picking flying item friction feels unnecessary.

Since the very beginning and first look around started to wonder if I'd ever get to other islands, nice work!

Thanks for the words. You’re right. I am more of a tech person than a designer, but I am learning a lot about game design!