Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Just played it, It's a good game !

This game really reminded me of Battle Realms for it's graphic, so nostalgic. It jumpscared the hell out of me the first time the enemy attacked when i was busy mining. Haven't felt that shaken for a long long time. The game is also smooth, i'm playing on m2 via love and it's a smooth experience.

The only critique from me probably are couple of things : 
1. On solo harvest, i think you should tune out the difficulty a little bit based on the character of your choosing. I choose the mage and once i got the faster hand glove, i'm virtually invincible ( at least at the 10 minutes of me playing ) i have my way of dodging things with him, but with crossbow and swordman, i died before even the 1st blimp came.

2. More polish, like micro camera shake, vignette, and more feedback like damage text that's a bit punched would do wonders.Right now it's a bit juicy yes, but i think a bit more feedback will make the impact way more felt. I know it defeats the purpose of the Retro Style you're aiming for, but i think more feedback like this can be a good addition. (It's just my opinion)

3. Blimp buffs should be presented with more grandeur and or juice

All and all, it was a good 10 - 15 minutes of me playing, very refreshing !

(+1)

Thank you for your great feedback! I'm happy to hear it brought you great emotions (Jumpscares).

Glad to know it works well on the M2 ! I'm tested on old intel macbooks and it ran smooth there too.

1. yup already tweaked stuff for post-vote update. It's quite easy. It gets even easier in multiplayer! You get triple all the income.

2-3. There are screen shakes here and there, but yea didn't apply to everything. I love juice and I would love to have had the time to add more, I wasn't aiming for "no juice retro" :D

Hey , hopefully it doesn't came across that the jumpscare was a bad thing; it isn't ! Haha, it gave me a good laugh and helped me locked in in some way. Goosebumps was a bonus and set the tone for the game.

It's really cool that you're so open about the feedback and really trying to improve the game. Do let me know if i can be of any help with any testing or feedback within the game moving forward, i'll be happy to share some of my thoughts !