I think there are a lot of obvious things that could be improved about this game. The visual feel of the environment, the movement, the interactions with the world all lacked in some way. Some of the puzzles were dead stupid and some were genuinely confusing for me (a me problem, I'm sure). So I went back and forth between not enjoying the experiencing and enjoying it a lot. Eventually the puzzles clicked in after hindsight, the instructions for example to turn one style of painting into another, I didn't understand at first cause it looked like there was a series of things I needed to do. Boxing in each instruction on their own would have visually indicated immediately to me that I'm meant to style swap. I think the concept is neat and it's probably something that could be turned into something fun for kids for mobile, cause I could see it being used as an educational type tool if it was to be expanded. Good job.
Viewing post in The Mixed Museum jam comments
Ok video works now! Thanks again for taking the time to make it!
I didn’t even know that keyboard controls worked for the game as I was going for more myst touch to move around so that was very eye opening. Thats definitely an age of AI issue that wouldn’t have appeared before… haha
I should have made the map more obvious at the top left
And informative to see how the puzzles went. Although I knew most it was very easy already
And finally your comment about fullscreen by default was helpful. I will make sure to set that next time. I doubt anybody omits it intentionally btw like you thought ;)
thanks again for playing!