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(2 edits) (+1)

Yeah, I felt the reflectable laser puzzles kind of broke the pacing of that one level. Of course, that's the sort of issue you can potentially run into if you do dedicated puzzles to get something out of a mechanic.

Also, can I just say, I wish you'd be able to turn off the sound effect for your guard meter recharging. It's distractingly loud (as are many other sound effects, like the ice storm in Ice Met's stage, I turned sound effects down to 20% because of that).