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(+1)

yeah.. 2 million… When I tried to check the leaderboard when I was in the middle of the run, I couldn’t see my score, and I thought I had the worst score. But after I died beause I went too fast in a battle (most of my battles were just one-shotting the enemies with the “free attack” upgrade, and me just spamming A through it since I did crits for every single attack, making my backslash useless), and checked the leaderboard, I was also amazed on how big of a jump there is from second place to me.

As for the engine question, you have to have used some library in a language, and I asked if you used eg. curses, or a more fletched out TUI library, like rich (with python) or OpenTUI.

I understand the difficulties with balancing the rogue, however I haven’t played the other ones, maybe I should try to “break the scale” on those too >:)

Great game!

It’s a plain C# console app on .NET 10 with no engine or terminal library, just .NET’s built-in Console class, plus brainCloud’s SDK for the online features. No game engine was used for this game.