Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good game overall. Unlike some other players, I read the instruction and the game was fairly easy. I was clicking fast but not THAT fast and still ended with at least double the quota.

Needs improvements:

1. I don't usually like playing clicking games by itself unless there's a good story, cool visuals, or another gameplay element. I didn't like the aspect of the grave diggers disappearing because then I struggle to feel progression. I know you can buy buffs for the next nights but those mostly feel like number modifiers and not super interesting to me. Maybe I'm a wrong audience.

2. The only bug I encountered was some gravediggers trying to dig a grave that was already dug meaning they just stand there and do nothing.

What I like:

1. The dnd dice role section was cool and I sort of wish you had more of it. It made your game stand out more so if it was expanded, I think that could help? Like maybe the rat goblin would talk to you a bit more or you roll a dice in the background after digging up a grave/any chance thing. I'm not sure. Fun thing for me during the game: I highrolled every single time.

2. I enjoyed looking at the gravediggers walk around the path. I wish the graves broke faster so more of them would be moving on my screen at once. Is that weird?

Thanks for playing, and the feedback! Totally agree with you on the dice roll section being a large part - in fact thats how it started out, but as the time ticked down, i realised that i wouldnt be able to finish it if i kept adding choices! I need a scalable way to do that which ive figured out now, so will work on that for the next one. The bug is probably just the npcs running out of graves to dig and happens when either all graves are occupied or already dug. But not sure if thats what happened? 

There were graves still left unless the npcs have a fixed range or something.