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There is a lot going on in this game and it controls well. However, it doesn’t do much to help the player understand how to play it / what is going on. I think you’re off to a great start making games. You should start looking into how to design games and what games do that make them approachable. I think the biggest thing this game is missing is affordances.

In game development, an affordance is a design feature that clearly signals to the player what actions are possible with a game element, making interactions intuitive without explicit instructions.

To play your game, the player has to spend a lot of time reading to figure out how to play and what is going on.

Additionally, you have a ton of content and levels but nothing in them makes me want to stick around. I am just running aimlessly to the right shooting things with tons of text on the screen that I don’t have time to read. Sometimes the lights go off and I don’t know why. I did make it to level 10 before I stopped.

Lots of ambition here which I love. Next, I would focus on learning what makes a game great for your players.

Thank you for playing all the way to lvl 10 and for taking the time to write this up. Its very useful feedback. 

While I knew the concept of affordance (from playing video games myself) didn't know the technical term for it before your comment and now that I do and looked it up and understood it better, I can see exactly where the game falls short. 

Thanks again for being so generous with your time and for the encouragement. I can't wait to share my next game with you and would love to hear your feedback on it again.