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This was a fun dungeon corn maze crawler! I easily picked up the Diablo vibes you were going for here, and I thought you did a good job given how many systems you delivered within the time limits. The art turned out nice and so did the lighting effects here. That said given the pixel-perfect nature of your art, I would have liked to see nearest filtering enabled on the flashlight to keep those pixels nice and sharp, too. I'd also be curious how your game would play differently if the maze had more landmarks to help me anchor and navigate a little better. The changing nature of the maze (it did change out from underneath me when I wasn't looking... right? XD) meant that I'd often find myself going down corridors and unsure if I'd been there before or not. I suspect adding more landmarks, or unique and unchanging features to the maze, would have helped make me more certain that I had been down a certain path/reached a certain point without ruining the maze-like quality of the dungeon corn maze you built. Nice work!