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(+1)

Thanks for playing and the notes!

I understand the desire for targeting specific enemies, but I'm trying to lean into that for the sake of making it part of the problem the player needs to solve (a.k.a. - how do I get rid of that guy at the back or survive him until I can?) I really enjoyed Dungeon Clawler and they heavily leaned into that as a mechanic so I'd like to explore ways to make that more interesting with this setup.

I also have plans for several different player characters, but this guy is supposed to be the damage from damage and more damage type of archetype so he doesn't include any blocking or healing with his current ability set (I'll likely add some options for things like life-steal or ignoring damage as long as you're dealing damage in future iterations of his ability kit long down the road).

The free 14 damage is really a bug since I intended to trigger a roll event at the start of the player turn, but didn't end up getting that in for the submission of the jam. I'll probably try and update it over the next few days, but it's not terrible for letting people just use the abilities and win if they want to within the context of playing for the jam, lol.