Ran this tonight and had a blast! It felt like a very nice mix of sci-fi and gothic horror. I really loved the decoherence stuff by the way, the slowly increasing maximum wounds, the changing of skills, trinkets, names, etc... was just fantastic. I think that maybe rolling 9 could be a bit more vicious though!
I did have a couple of questions that confused me a little, how were we supposed to explain the tripwire flash bangs? Were these supposed be set by the previous crew?
Oh and I wasn't quite sure how to use the Imps. Did you intend them to be just roaming around the ship on Thermis but then not roaming on the other ship?
Anyway, I really enjoyed it and so did my players, nice job!