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(+1)

Pretty fun demo! :)
I feel like there is very little speaking for having more than 3 pieces, and the relic that gives you shield with this makes this even stronger.
Some of the art feels a little rough. I think the nodes on the map (especially for normal camps) could look better. Maybe if they were just a simple pawn. 

Since you disclosed AI, I would assume that maybe it's also due to this. I can't really point my finger on it, but some things feel like they could improve artistically.

The worlds looked visually different and I love the style of world 4, but they play the same in my opinion 

(+1)

Thanks for playing! The idea is that you can also fuse pieces in the forge, which helps mix upgrades, while temporarily making your deck more random as a cost.

I tried using just a pawn for the normal camps, and yes, maybe there is too much visual info right now.

The AI use is for translations, trying to make the game accessible in more languages with beta translations. A lot of the relic art and some other art is still temporary, but I think the pieces themselves are pretty close to final.

And yes, I also want the worlds to feel more different in gameplay, not only visually, like having themed kingdoms. What do you think?

I was only having more than 3 pieces to fuse them in the forge as you said. But apart from that I always tried to stay at 3 pieces. For example there is in my opinion almost no reason to have for example 6 pieces or something.

Also I got the queen quite early and that made the game much much easier. Aswell as the farm, since it effectively gives you unlimited pieces.

If I started running short on time, I started going back and forth and the AI too started repeating the same moves, which was an easy way to get a draw and continue the game.

I think themed worlds with different gameplay would be a cool addition to the visuals, which look very cool