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(+3)

You not understanding that room codes are the first two letters, or that letter codes go in alphabetical order is not a failing of the game, you just missed that.

This is a point you’d only know intuitively if you played Type Help first, which I did not. Older text based terminal games often helped you debug if you mistyped, or did some intelligent parsing. Type Help, which used numbers instead, was also a lot more generous with giving you multiple examples of its exact syntax, so players would be sure to catch on. Many people struggled with the syntax in this game, as other comments mention.

This isn’t a perfect game, but it’s super rude of you to not only criticize it for things you just missed, but also write three paragraphs on how you think it should have been done?? This is a free game.

I think the nicest thing I can do as a fellow creator, not on itch mind, is donate my time (in this case several hours worth across several days, plus a replay to make sure every point was well grounded) and give out the most thoughtful, fair constructive criticism I can. The best reviewers I ever had were the ones who didn’t hold back what they thought and dissected in depth. Even when I ultimately didn’t agree with their suggestions, I had to think about why they were making them which helped me improve.

Just to be clear, in case there is a misunderstanding, I NEVER expect bushmonkey to update Crew. I assume, and continue to assume, it is a completed project that won’t be revisited while they work on Green Mist over Portland.

But I’ll keep your critique of my critique in mind, for future critiques.