Thank you for playing and your kind words!
For the chest puzzle, I recently did add a few voice acting hints which triggers if you open the grocer’s log too often. The first line triggers on the third time you open the document.
I notice that some players spend too much time on searching the other houses in vain, so I’m thinking about blocking the main door at the Grocers’ house to keep the player and maybe let the player escape via a basement or something. I’ll also add an additional hint like a drawing or something.
The “Brew Poison” objective is optional and it’s supposed to be a little extra for the “Hardcore” players that like to go for the Good Ending. I do admit that the flowers can be hard to notice, but then again, I think the flower document gives it away where they are located, but I'll probably add a hint.
And you did complete both endings, so well done!
Jerome is an Ester egg. He’s the main character of another game of mine.
Anyways, thanks for your feedback. It’s very much appreciated.
Cheers