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(2 edits) (+2)(-2)

Hey, English is not my native language, so I apologize in advance for the strange wording. But:

1) I really liked the idea.

2) I sincerely hope for a darker and more serious tone of the narrative, despite the fact that this is an NSWF project.

3) Pleasant melancholic ambient

4) I like the proportions. People look like humans, without huge body parts

5) Pixel art. I don’t know if it’s AI or not, but it looks beautiful. It’s basically quite difficult to master the drawing style. In any case, the visual component is extremely pleasant.

6) Text‑based narrative. I love this kind of thing. 

 And a few questions: is it possible to get a jacket in the same camouflage pattern as the pants? It would be great to see it in both buttoned and unbuttoned versions. Or maybe get visual implants? A face variant with dark circles under the eyes?..  A serious yet weary expression on the face?

 I’m looking forward to the continuation. What I see so far looks very ambitious. I hope you won’t abandon the project. I would support the project financially, but...Many services simply don’t accept our cards. 

UPD: (POTENTIAL SPOILERS) I set myself an archetype to play as: starting my service in “Covert Ops,” being a “Military Child” and an “Arrogant” character with black hair, pale skin, blue eyes, and a stern expression.

I liked that the character’s personality and backstory are revealed in various situations.

For example: “Your ears are ringing from the shot. The recruit lies a few feet away, not moving. He’s dead. You’re not. Move on.” /  "You'd rather die than let anyone see your hands shake." And after I “reproached” Kane for showing “early signs of PTSD,” I was thrilled. This really captures the idea — a stern and soulless character for covert operations. The project has HUGE potential for choosing an archetype and role‑playing it. No irony — many AAA projects can’t offer such an experience, and choosing a character’s stats doesn’t change their personality...  It’s nice to see that the core of the narrative isn’t focused on NSFW content. For example, we aren’t offered the chance to “relax” in the shower or while Torres is asleep on the very first day. Instead, we get an interesting, “dark” setup with nerve‑wracking descriptions. The recruit’s death during an attack, a shootout near the elevator where no one is in a hurry to help their comrades, and so on. What’s great is that it isn’t overly sentimental. GRIM DARK, DAMN IT.

Keep it up! Sincerely from Siberia

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Thank you so much for writing all of this out, your English is perfectly fine by the way! Reading this made my day. I put a lot of work into making the game as immersive as possible, so it means a lot that it's being noticed.

To your questions: a jacket in the same camo pattern as the pants isn't planned. Visual implants though, those will definitely be there in the future. I want the character to change visually over time as well.

I'll also keep that face variant in mind, I really like the idea. I'm planning to release two new faces with the future patches, so I'll try to make it happen.

Thanks again, and greetings back to Siberia! :)