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Not bad for a game made in 20 hours! Reminds me of playing Gauntlet on the NES.

I liked the sprites for the treasures and items that enemies drop. The colors on the blue gem and the red gem are especially appealing to look at.

Is there any use for the treasure besides scoring?

I liked the ability to have three different elements. It seems fire is the strongest, while wind is good for pushing enemies away, and water seems to be in-between. I found myself using water the most and switching to wind when there were too many enemies close by.

At one point, I was using fire and was fighting enemies and somehow did a fire laser move? Might have been a visual glitch but I have no idea how I did it. I only seen it once.

The spin attack with the fire sometimes creates a little area that slowed down enemies which was useful, though I couldn't seem to spawn the area consistently.

For the life of me, I couldn't find those last three chests, but I enjoyed my time with this one. Would love to see a version of this with more polish and mechanics. An interesting prototype, for sure. Nice job!