
Every great game starts with limits. Your team will be given a theme, a thematic constraint, and a choice of beginner-friendly engines. In roughly three to four hours, your job is to design, build, and export a small, playable game that embraces those limits rather than fighting them.
You don't need prior game development experience — the tools in this track are chosen specifically so that teams of any level can build something playable and polished.
Organizers will announce a theme at the start of the event (for example, a 90s–00s retro theme). Your game's visuals, sound, and tone should reflect this theme — through art style, references, mechanics, or all three.
This challenge introduces participants to the fundamentals of game design and development — working within constraints, iterating quickly, and shipping something playable in a fixed window of time.
It gives complete beginners an accessible entry point through no-code and low-code engines, while still giving more experienced participants (via PICO-8 or Godot) room to demonstrate stronger technical skills.