
Four days. Up to five humans. As many AI agents as you want. Build a playable game in Unreal Engine or Unreal Editor for Fortnite (UEFN) and compete for cash prizes.
| Dates | November 12–15, 2026 |
| Prizes | $65,000 in cash prizes, plus Development Continuation Grants of up to $50,000 per team and sponsor prizes |
| Tools | Unreal Engine or UEFN, plus any AI tools |
| Teams | Solo, or up to five people |
| Where | * Online from anywhere * In person at Digital Jungle, San Francisco, Nov 14–15 (ticket required) * At select local Unreal Engine and UEFN community chapters worldwide. |
| Who can enter | Open to developers age 18+ with an active Epic Games account. See the Official Rules for full eligibility details. |


| What | When |
| In-person registration opens | Nov 1, 7 AM PST / 10 AM EST |
| Kickoff livestream + theme reveal | Nov 11, 11 AM PST / 2 PM EST on Twitch, YouTube, and X |
| Jam starts | Nov 12, 12:00 AM EST |
| Daily livestreams | 11 AM PST / 2 PM EST each jam day |
| In person at Digital Jungle SF 972 Mission St. San Francisco CA, 94103 | Nov 14–15, 9AM - 7PM PST Registration required, space is limited. |
| Submission deadline | Nov 15, 5:59 PM PST / 8:59 PM EST |
| Winners announced | By January 29, 2027 |

✅ Use any AI tools you like: coding agents, asset generation, audio, writing, anything.
✅ Work solo or in a team of up to five people. There’s no limit on agents.
✅ Use assets you didn’t make, such as from Fab, as long as you have the right license. List them in your submission.
✅ Build custom gameplay that goes beyond Epic’s starter templates.
❌ Don’t start building your game before November 12. Declare anything you made earlier.
❌ Don’t enter with both Unreal Engine and UEFN. Pick one.
❌ Don’t submit unpackaged Unreal Engine projects.
❌ No content that breaks the Official Rules, including other people’s IP and inappropriate content.
This is a summary. Read the full Official Rules before you enter.
The Official Rules are available in English, Arabic, Chinese, French, German, Japanese, Korean, Polish, Russian, Spanish, Spanish (Latin America), and Turkish.

You submit on itch.io.
1) Package your game for Windows (development build). It must be playable on Windows 10 or 11, macOS, Android, or iOS.
2) Name your .zip TeamName_GameName and keep it under 1 GB. For bigger builds, use butler or Blendo Itch Uploader.
3) Upload it to your own itch.io account, then submit to this jam.
Include:
You submit on itch.io. with a private version code. That's a fixed snapshot of your island that can't be changed after you create it. Follow the Fortnite Developer Rules.
1) Your private version code must be the final, playable build you want judged, and you must create it before the deadline.
2) Live island codes and playtest codes aren't accepted, because they can be changed after the jam ends.
Include:
Late submissions will be disqualified. Upload your build or provide your private version code before November 15, 5:59 PM PST / 8:59 PM EST.

| Category | First prize | Second prize | Third prize |
| Best Overall, Unreal Engine | $7,500 | $5,000 | $2,500 |
| Best Overall, UEFN | $7,500 | $5,000 | $2,500 |
| Best Student* Project (Unreal Engine or UEFN) *must be currently enrolled at a higher-education institution | $7,500 | $5,000 | $2,500 |
| Category | For | Prize |
| Best Team | Best game built by a team of two or more (Unreal Engine or UEFN) | $5,000 |
| Solo Driver | Best game built by a solo developer (Unreal Engine or UEFN) | $2,500 |
| Render Royalty | Best visuals, photoreal or stylized (Unreal Engine or UEFN) | $2,500 |
| Pocket Powerhouse | Best mobile game (one Unreal Engine winner and one UEFN winner) | $2,500 each |
| Glass Box | Best dev log showing how you built your game (Unreal Engine or UEFN) | $2,500 |
| Walkie-Talkie | Best narrative-driven UEFN game featuring LLM-powered NPCs and characters built with conversations (UEFN) | $2,500 |
Standout Unreal Engine and UEFN entries can receive Development Continuation Grants of up to $50,000 to keep developing their jam game.
| Category | First place | Second place | Third place |
| Unreal Engine | $50,000 | $25,000 | $10,000 |
| UEFN | $50,000 | $25,000 | $10,000 |

A panel of judges scores each qualified entry from 1 to 5 on:
| Criterion | What judges look for |
| Ambition and innovation | Something you couldn’t usually pull off in a four-day jam: a new mechanic, a bold art style, or a bigger scope |
| Theme | A fresh, clever take on the theme |
| Fun factor | Gameplay that's fun and satisfying |
| Gameplay | Solid, original mechanics that feel good |
| Visuals | A strong, consistent look, photoreal or stylized |
| Level design and game progression | Spaces that support the gameplay and guide the player |
| Audio | Sound and music that add to the experience |

Join us November 14–15 at Digital Jungle to build alongside teams from Anthropic, Google, Meshy, OpenAI, SpaceXSI, and more. Registration opens November 1 at 7 AM PST / 10 AM EST. Space is limited.
Digital Jungle SF
972 Mission St, 2nd Floor
San Francisco, CA 94103

Tools
Tips

Give it a shot anyway. Four days with agents on your side is a great way to try something you’d never have time for otherwise. Even if you don’t finish, you’ll learn a lot.
Find teammates or ask questions on the Unreal Engine Forums and UEFN Discord.

Do I have to use AI?
No.
Can I start before November 12?
You can set up your tools, agents, and MCP ahead of time, but don't start building your game until November 12. Declare any prompts, scripts, or assets you made before the jam.
Can my team enter with both Unreal Engine and UEFN?
No. Each team picks one and follows that submission process.
Do I need to come to San Francisco?
No. Online and in-person entries are judged the same way.
Can I keep working on my game after the jam?
Yes. Keep the jam version as your submitted build. Standout Unreal Engine and UEFN entries can also receive Development Continuation Grants of up to $50,000 to keep developing their game.
Who owns my game?
You do. See the Official Rules.