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Solar System Offline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Pick | #1 | n/a | n/a |
| Innovation | #10 | 3.188 | 3.188 |
| Theme Integration | #17 | 2.938 | 2.938 |
| Sound Design | #18 | 2.562 | 2.562 |
| Overall | #19 | 2.688 | 2.688 |
| Presentation | #22 | 2.688 | 2.688 |
| Art | #25 | 2.375 | 2.375 |
| Accessibility | #27 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, Systems Offline, to life?
The game is about solar system offline (gravity partially not working). Besides, as game continuous, the system user is using is offline step by step.
What did you do to ensure accessibility of the game?
- Precise input instead of dragging
- No reflexes or time pressure
- Help when stuck: each level has 3 hints, and the last one gives exact numbers.
- Known limitations: the layout is a fixed mobile support. The back-panel repair, thescreen tapping and the drawer need a mouse.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
I do most of the ideas, concept design, level design, meta-level design and etc. AI help add ideas and polish some of the levels.
All the coding are from AI.
All the graphics and sounds are from AI (but pure coding, not image generation or sound generation)
Most of the text lines are from AI based on my introfuctions.
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Comments
It’s hard to believe it was made in just 3 days. Awesome. Though, the connection between this game and the gamejam's theme feels a bit strained. Part where you fixes the tablet with screwdriver looks good in terms of art design, but bad in terms of gameplay. Also, the tutorial needs improvement: the interface is currently a bit difficult to figure out. Otherwise, it’s an excellent game, I really enjoyed it.
Thanks! What felt off about the screwdriver part — too many clicks, repeat actions among levels, or hard to tell what to click?
idk, it feels like this mechanic doesn't do much about the main gameplay. Maybe it’s because I wasn’t able to get past level 4 or 5, don't remember. Or is it because of lack of tutorial? I tried different combinations of wires, but didn't see any significant changes on the tablet, maybe because of that it looks out of place.
I see. It may need more guidances. The main idea is making the game from fixing solar system into fixing the tablet (and other systems) step by step, so the screwdriver is the first step stepping away. You may try "`" to resolve the main puzzle automatically and see what the other system becomes offline (will pop hint about how to resolve the others). Thanks for the feedback!
Confusing but fun! I enjoyed the puzzles! I would love to hear what you think of our game, good luck!
feel free to let me know what confused you and feel not smoothly. Thanks!
Pretty difficult to figure out how the different planet were effected by the pull without a preview, and having to sit and watch for each 0.1 got tedious.
Too bad most of it are made with AI, otherwise it could prob. made a decent score with the judges.
Thanks for the comments! Will add a preview line (about 1/4 circle) and faster speed levels. For the AI thing, welp it's full of AI, but I'm glad I got most of my ideas become real.